JavaTM 2 Platform
Standard Edition

javax.swing.plaf.multi
Class MultiTextUI

java.lang.Object
  |
  +--javax.swing.plaf.ComponentUI
        |
        +--javax.swing.plaf.TextUI
              |
              +--javax.swing.plaf.multi.MultiTextUI

public class MultiTextUI
extends TextUI

MultiTextUI implementation

This file was automatically generated by AutoMulti.


Field Summary
protected  Vector uis
          The Vector containing the real UI's.
 
Constructor Summary
MultiTextUI()
           
 
Method Summary
 boolean contains(JComponent a, int b, int c)
          Call contains on each UI handled by this MultiUI.
static ComponentUI createUI(JComponent a)
          Return a multiplexing UI instance if any of the auxiliary LookAndFeels support this UI.
 void damageRange(JTextComponent a, int b, int c)
          Call damageRange on each UI handled by this MultiUI.
 void damageRange(JTextComponent t, int p0, int p1, Position.Bias firstBias, Position.Bias secondBias)
          Causes the portion of the view responsible for the given part of the model to be repainted.
 Accessible getAccessibleChild(JComponent a, int b)
          Call getAccessibleChild on each UI handled by this MultiUI.
 int getAccessibleChildrenCount(JComponent a)
          Call getAccessibleChildrenCount on each UI handled by this MultiUI.
 EditorKit getEditorKit(JTextComponent a)
          Call getEditorKit on each UI handled by this MultiUI.
 Dimension getMaximumSize(JComponent a)
          Call getMaximumSize on each UI handled by this MultiUI.
 Dimension getMinimumSize(JComponent a)
          Call getMinimumSize on each UI handled by this MultiUI.
 int getNextVisualPositionFrom(JTextComponent t, int pos, Position.Bias b, int direction, Position.Bias[] biasRet)
          Provides a way to determine the next visually represented model location that one might place a caret.
 Dimension getPreferredSize(JComponent a)
          Call getPreferredSize on each UI handled by this MultiUI.
 View getRootView(JTextComponent a)
          Call getRootView on each UI handled by this MultiUI.
 ComponentUI[] getUIs()
          Return the list of UI's associated with this multiplexing UI.
 void installUI(JComponent a)
          Call installUI on each UI handled by this MultiUI.
 Rectangle modelToView(JTextComponent a, int b)
          Call modelToView on each UI handled by this MultiUI.
 Rectangle modelToView(JTextComponent t, int pos, Position.Bias bias)
          Converts the given location in the model to a place in the view coordinate system.
 void paint(Graphics a, JComponent b)
          Call paint on each UI handled by this MultiUI.
 void uninstallUI(JComponent a)
          Call uninstallUI on each UI handled by this MultiUI.
 void update(Graphics a, JComponent b)
          Call update on each UI handled by this MultiUI.
 int viewToModel(JTextComponent a, Point b)
          Call viewToModel on each UI handled by this MultiUI.
 int viewToModel(JTextComponent t, Point pt, Position.Bias[] biasReturn)
          Provides a mapping from the view coordinate space to the logical coordinate space of the model.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

uis

protected Vector uis
The Vector containing the real UI's. This is populated in the call to createUI, and can be obtained by calling getUIs. The first element is guaranteed to the real UI obtained from the default look and feel.
Constructor Detail

MultiTextUI

public MultiTextUI()
Method Detail

getUIs

public ComponentUI[] getUIs()
Return the list of UI's associated with this multiplexing UI. This allows processing of the UI's by an application aware of multiplexing UI's on components.

modelToView

public Rectangle modelToView(JTextComponent a,
                             int b)
                      throws BadLocationException
Call modelToView on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
modelToView in class TextUI
Tags copied from class: TextUI
Parameters:
pos - the local location in the model to translate >= 0
Returns:
the coordinates as a rectangle
Throws:
BadLocationException - if the given position does not represent a valid location in the associated document

modelToView

public Rectangle modelToView(JTextComponent t,
                             int pos,
                             Position.Bias bias)
                      throws BadLocationException
Converts the given location in the model to a place in the view coordinate system.
Overrides:
modelToView in class TextUI
Parameters:
pos - the local location in the model to translate >= 0
Returns:
the coordinates as a rectangle
Throws:
BadLocationException - if the given position does not represent a valid location in the associated document

viewToModel

public int viewToModel(JTextComponent a,
                       Point b)
Call viewToModel on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
viewToModel in class TextUI
Tags copied from class: TextUI
Parameters:
pt - the location in the view to translate. This should be in the same coordinate system as the mouse events.

viewToModel

public int viewToModel(JTextComponent t,
                       Point pt,
                       Position.Bias[] biasReturn)
Provides a mapping from the view coordinate space to the logical coordinate space of the model. The biasReturn argument will be filled in to indicate that the point given is closer to the next character in the model or the previous character in the model.
Overrides:
viewToModel in class TextUI
Parameters:
x - the X coordinate >= 0
y - the Y coordinate >= 0
a - the allocated region to render into
Returns:
the location within the model that best represents the given point in the view >= 0. The biasReturn argument will be filled in to indicate that the point given is closer to the next character in the model or the previous character in the model.

getNextVisualPositionFrom

public int getNextVisualPositionFrom(JTextComponent t,
                                     int pos,
                                     Position.Bias b,
                                     int direction,
                                     Position.Bias[] biasRet)
                              throws BadLocationException
Provides a way to determine the next visually represented model location that one might place a caret. Some views may not be visible, they might not be in the same order found in the model, or they just might not allow access to some of the locations in the model.
Overrides:
getNextVisualPositionFrom in class TextUI
Parameters:
pos - the position to convert >= 0
a - the allocated region to render into
direction - the direction from the current position that can be thought of as the arrow keys typically found on a keyboard. This may be SwingConstants.WEST, SwingConstants.EAST, SwingConstants.NORTH, or SwingConstants.SOUTH.
Returns:
the location within the model that best represents the next location visual position.
Throws:
BadLocationException -  
IllegalArgumentException - for an invalid direction

damageRange

public void damageRange(JTextComponent a,
                        int b,
                        int c)
Call damageRange on each UI handled by this MultiUI.
Overrides:
damageRange in class TextUI
Tags copied from class: TextUI
Parameters:
p0 - the beginning of the range >= 0
p1 - the end of the range >= p0

damageRange

public void damageRange(JTextComponent t,
                        int p0,
                        int p1,
                        Position.Bias firstBias,
                        Position.Bias secondBias)
Causes the portion of the view responsible for the given part of the model to be repainted.
Overrides:
damageRange in class TextUI
Parameters:
p0 - the beginning of the range >= 0
p1 - the end of the range >= p0

getEditorKit

public EditorKit getEditorKit(JTextComponent a)
Call getEditorKit on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
getEditorKit in class TextUI
Tags copied from class: TextUI
Returns:
the editor kit binding

getRootView

public View getRootView(JTextComponent a)
Call getRootView on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
getRootView in class TextUI
Tags copied from class: TextUI
Returns:
the view

installUI

public void installUI(JComponent a)
Call installUI on each UI handled by this MultiUI.
Overrides:
installUI in class ComponentUI

uninstallUI

public void uninstallUI(JComponent a)
Call uninstallUI on each UI handled by this MultiUI.
Overrides:
uninstallUI in class ComponentUI

paint

public void paint(Graphics a,
                  JComponent b)
Call paint on each UI handled by this MultiUI.
Overrides:
paint in class ComponentUI

update

public void update(Graphics a,
                   JComponent b)
Call update on each UI handled by this MultiUI.
Overrides:
update in class ComponentUI

getPreferredSize

public Dimension getPreferredSize(JComponent a)
Call getPreferredSize on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
getPreferredSize in class ComponentUI

getMinimumSize

public Dimension getMinimumSize(JComponent a)
Call getMinimumSize on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
getMinimumSize in class ComponentUI

getMaximumSize

public Dimension getMaximumSize(JComponent a)
Call getMaximumSize on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
getMaximumSize in class ComponentUI

contains

public boolean contains(JComponent a,
                        int b,
                        int c)
Call contains on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
contains in class ComponentUI

createUI

public static ComponentUI createUI(JComponent a)
Return a multiplexing UI instance if any of the auxiliary LookAndFeels support this UI. Otherwise, just return a UI obtained using the normal methods.

getAccessibleChildrenCount

public int getAccessibleChildrenCount(JComponent a)
Call getAccessibleChildrenCount on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
getAccessibleChildrenCount in class ComponentUI
Tags copied from class: ComponentUI
Returns:
the number of accessible children in the object.
See Also:
ComponentUI.getAccessibleChild(javax.swing.JComponent, int)

getAccessibleChild

public Accessible getAccessibleChild(JComponent a,
                                     int b)
Call getAccessibleChild on each UI handled by this MultiUI. Return only the value obtained from the first UI, which is the UI obtained from the default LookAndFeel.
Overrides:
getAccessibleChild in class ComponentUI
Tags copied from class: ComponentUI
Parameters:
i - zero-based index of child
Returns:
the nth Accessible child of the object
See Also:
ComponentUI.getAccessibleChildrenCount(javax.swing.JComponent)

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